Get Creepy

Milwaukee Public museum “crpytid exhibit”

Role: UX, Experiential, and Interactive Media Designer

Client: Self/Student Work

Duration: April 2024-May 2024

Team Size: 1

Skills: UX Design | Figma | Adobe Photoshop | Adobe Illustrator

What is this?

Prototype
Case Study

The Milwaukee Public Museum's cryptid exhibit would explore mythical creatures like Bigfoot, the Beast of Bray Road, and the Hodag, highlighting their cultural significance and scientific intrigue. Visitors engage with interactive displays, artifacts, and multimedia elements that bring these legends to life. Key sections focus on the origins, reported sightings, and cultural impacts of these cryptids. The exhibit aims to create an immersive experience that educates visitors about Wisconsin's folklore while encouraging critical thinking about myth and reality. Ultimately, it seeks to spark curiosity and appreciation for the stories that shape Wisconsin's unique identity.

Kiosk Mockup

Problem Statement

A museum seeks to enhance its exhibit offerings by introducing a display dedicated to cryptids, creatures of folklore, myth, and alleged sightings whose existence is not scientifically proven. The challenge lies in curating an engaging and informative exhibit that balances entertainment with education, addresses the skepticism surrounding cryptids, and maintains the museum's reputation for scholarly integrity while captivating diverse audiences, including skeptics and enthusiasts alike.

Develop an engaging and informative exhibit showcasing the most notable cryptids (legendary creatures) from our state's folklore and mythology, aiming to educate visitors about the rich cultural heritage and mysterious legends surrounding these creatures, as well as the impact they have on the history in Wisconsin.

UX/ui Documentation

Lean UX was used for this project to gather user personas and user stories, create an empathy map, and design a user flow, a style guide, and wireframes. In addition to helping create a more personable exhibit based on the information from the UX documentation, it is helpful to any other designers who would come in and want to understand the way the exhibit was planned out. In the gallery, there are the following items used to design the exhibit:

  • User Personas

  • Empathy Map

  • Style Guide

  • User Flow

  • Mockups

  • Wireframes

The Kiosk Design

A wireframe for a cryptid museum exhibit touchscreen display would focus on outlining the layout, functionality, and content organization of the interactive interface.

home screen

The wireframe would start with the home screen, featuring options for visitors to explore different sections of the exhibit. This could include categories such as "Cryptid Origins," "Sightings and Encounters," "Hoaxes vs. Reality," and "Interactive Experiences."

Navigation

Each section of the exhibit would be represented in the wireframe, showing how content is organized and presented. This might include text descriptions, images, videos, and interactive elements related to various cryptids and their stories.

COntent Sections

Clear navigation elements, such as menus or tabs, would be included to help users easily move between sections and navigate within each section.

Interactive Features

Wireframes would outline any interactive features, such as touchable maps showing cryptid sightings around the world, quizzes to test visitors' cryptid knowledge, or augmented reality experiences allowing users to "see" cryptids in their own environment.

Call to Action

The wireframe would also incorporate elements prompting visitors to take specific actions, such as exploring further, participating in interactive activities, or sharing their experiences on social media.

Accessibility Considerations

Design elements to ensure accessibility, such as large buttons for easy tapping, clear text legibility, and options for adjusting font size or contrast, would be included in the wireframe, as well as being just higher than waist level for children or individuals with in need of wheelchair access. Headphone jacks and closed captions would be available for those with hearing imparments.

Visual Design Direction

While wireframes typically focus on layout and functionality rather than visual design, basic visual elements such as color palette, typography, and branding elements might be indicated to provide a sense of the overall aesthetic direction for the touchscreen display.

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